How to Play ARGs (links)

ANNOUNCEMENTS
Firstly, there are ARG community sites that announce forthcoming and current ARGs:

GAMEPLAY GUIDES
There are also a few guides that players and designers have created to explain the basics of how to play an ARG. For instance, read Brooke Thompson’s ‘Alternate Reality Gaming: A Quickstart Guide’ and the ‘Tutorial for Playing Alternate Reality Games’ by the ‘Collective Tutor’ at Unfiction.

GLOSSARIES
There are many ARG-specific terms that you’ll need to know to read, or join in with, forum discussions. Check out the Unfiction Glossary and the UnForum Glossary. Now, test yourself with Brian Enigma’s ARG Buzzword Bingo (click on ‘generate card’ button).

ARG WALKTHROUGHS
Most of the sample ARG/walkthroughs created have been puzzle-heavy, so while they’re not indicative of all the aspects of ARG gameplay they are nevertheless helpful.

BOOKS
ARG designer Dave Szulborski’s Through the Rabbit Hole: A Beginner’s Guide to Playing Alternate Reality Games is a clear and thorough introduction to playing ARGs. Here is the blurb for the book at Lulu:

Through the Rabbit Hole: A Beginner’s Guide to Playing Alternate Reality Games by Dave Szulborski is the perfect introduction for newcomers to the exciting genre of alternate reality gaming, or ARGs for short. Written in the style of the rulebook that should come along with every ARG, Through the Rabbit Hole lays out the common parts, pieces, playing fields, and rules for playing alternate reality games in a simple and concise manner.

Purchase the book through Lulu.com.

There is also a book published by players that details the experience of playing an ARG. Specifically, it is a book about playing the highly-successful independent ARG set in the fictional world The Matrix: Metacortechs (various, 2003). It is described at Lulu.com as follows:

This book chronicles the Project Mu alternate reality game experience from the perspective of seven players, with supplementary comments from the puppetmasters of the game. It is a trip down memory lane for those of you who played the game, or a great account for those who may have missed it. It provides a fascinating glimpse into the world of the players and puppetmasters alike, and was a labor of love to compile.

The book is available to buy here, and is also online here.

This resource created and developed by Christy Dena, who you can contact through this email address if you have any corrections or additions.